IK Plus  (3 Player version)
Platform: Commodore 64
Gametype: Undefined
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3 Player 'Gold' version.

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IK+ (International Karate +) is concerning the gameplay almost idential to the game International Karate, however, now 3 karate fighters compete at the same time. Instead of the turn kick and the somersault the fighter now can do the headbutt, the "Flip-Flop" and a splits jump, with which one can throw both fighters to the ground at the same time. All 3 fighters have the same speed, strength and know the same punches and kicks. The fighter that has 6 points first wins the round. The fighter with the least points drops out. After every two survived rounds there is a bonus round, in which you have to repel balls with a shield. If you make it to repal all of the balls you will get a "Survival Bonus" of 5.000 points. 

There are the following game modes: 
 1 player against two computer opponents 
 2 players (in team or against each other) against one computer opponent 
 3 players against each other (only possible with the Gold Edition with 4 Player Interface) 

 Design

All three karate fighters compete against each other in the same arena, which is well animated. E.g. from time to time a fish jumps out of the water, a spider lets itself down or a bird flies by, additionally the sun reflects in the soft waves. The digitalised fighting cries were taken over from the forerunner.

Cheats 
 If you are knocked out, you just have to press Run/Stop  twice and you will stand up again (Mopok) 

 Easter Eggs 
 With the combination E +S  the karate fighters let their pants down. 
*  = change reflection of the sun 
D +O +M  = change water and sky colour.

 Starting with rank #1 of a still unchanged highscore list the name shortages add up to a hint to these Easter Eggs, which is normally hard to read as in demo mode the list scrolls from bottom to top. Put together this text reads: 
"WHY NOT TRY PRESSING THE ASTERISK KEY OR THE S AND E KEYS TOGETHER AND OTHERS"

Controls 

Each of the eight joystick directions makes a different movement of the fighter, and the additionally pressed fire button makes another 8 movements. However, some movements result from the direction in which the fighter is looking (basic positions are: left fighter looks to the right and vice versa). If the basic position of the fighter is not available, the fighting movement is mirrored from right to left to the joystick movement. For an attack the joystick needs to be pressed in the corresponding direction until the fighter has enden his movement. If after that the next movement etc. is quickly chosen with the joystick, the fighter will then carry out a continuous series of the chosen attack / defend movements without pause. 

Joystick controls 

without fire button
 = jump up 
 /  = turn + fist hit backward (high) / fist hit 
 /  = go backward (or block) / go forward 
 /  = fist hit forward (low) / shinbone kick 
 = foot sweep 

with fire button
 = forward kick with jump 
 /  = double foot kick (high) / head butt forward (high) 
 /  = back flip / foot kick (stomach) 
 /  = turned back-stop-face-kick / face-kick (high) 
 = turned foot sweep backward 

Keys 

F1 /F2  = start game for one player
F3 /F4  = start game for two players
F5 /F6  = music on/off
F7 /F8  = samples on/off

Run-Stop  = activate/deactivate pause mode (in emulator: ESC )

1 /2 /3 /4 /5  = adjust speed (normal speed is 3)

 Belt colours and its points white 	 00000 - 07900 
yellow 	 08000 - 15900 
green 	 16000 - 24900 
purple 	 25000 - 34900 
brown 	 35000 - 49900 
black 	 from 50000


http://www.c64-wiki.com/index.php/International_Karate_%2B
